Adventuresome gamers aim to eliminate a maniacal dictator -- for the good of humanity, as well as significant monetary compensation from the highest bidder. As its title suggests, Mercenaries puts players in the roles of soldiers for hire, who find ample opportunities for employment as an unexpected menace leads the nations of the world to the brink of disaster. In a quick and bloody coup, the prime minister of North Korea has been displaced by a power-hungry general called Sung, who now threatens the world with nuclear attack. In the role of an American, British, or Swedish soldier of fortune, players choose their patron and price, and then go to work at eliminating the 52 most wanted perpetrators of the new North Korean regime. Each target is assigned a different playing card, for easy reference.
Naturally, the threat of nuclear attack draws considerable international interest, and players may choose employment by such diverse entities as the United Nations, the U.S. Coalition, China, or the Russian Mafia, as they work to collect the 52 bounties which will complete the deck. While the employer may set the basic mission objectives, mercenaries decide for themselves how to get the job done once they're on location. The game features over 30 weapons and more than 20 different vehicles, including cars and trucks, planes, helicopters, and tanks, allowing players to reach their goals using the tactics and equipment of their choosing. Mercenaries' storyline features multiple possible endings, and the game's conclusion will depend on moral decisions made by the player's character throughout the various missions.
With the phenomenal success of Rockstar's 128-bit generation Grand Theft Auto games, the notion of "emergent gameplay" created a buzz among some game developers and journalists. The general idea is to present an open-ended world that reacts naturally and appropriately, no matter what players try to do or when they try to do it. The gameplay "emerges" from the game world itself. This style is prominent in contemporary games such as Jak II and Beyond Good & Evil, and according to the publisher, it's fundamental in the design of Mercenaries as well. Player characters are set loose in large "sandbox" levels, where they must choose how they'll accomplish goals in terms of the game world's overall dynamic, instead of by following a scripted series of events.
Mercenaries: Playground Of Destruction Games Review
Customer Mercenaries: Playground Of Destruction Reviews
Average Rating: (4.8 out of 5 stars)
Best Game Ever best game lots of weapons,cars.trucks and helicopters.Biggest enviroment ever lots of things to do you will never get bored of this game. Submitted by Bob Smith (Scotland) Was This Review Helpful? YesNo 1 of 1 found this helpful.
Good GTA Game Yes indeed... it IS in fact a GTA clone. You may call it "GTA Korea Stories". Some try to say that it's sorta like GTA but it's different because it it's in Korea. That's like saying that there's no relationship between Vice City and San Andreas because one's in Florida and the other is in California. Anyway it's not as good as either GTA game really. So it sounds like I might hate this, right? Not at all. Trying to be like the best games made so far is a worthy goal and Mercenaries succeeds very well in many respects. A little polish here and a ton of environment improvement there and this series will be a real contender. Until then, or until the next GTA, this will do quite nicely. Submitted by raygunsky (Bloch Lake, USA) Was This Review Helpful? YesNo
Great Game Mercenaries is a great game. One thing is it's hard, challenging, but fun. Submitted by user (huntsville, AL) Was This Review Helpful? YesNo
fun game the game is pretty cool with or the cheats. go for a drive in a convertible. order a missle launch on the enemy's base. Submitted by king.zach (stouffville,on,ca) Was This Review Helpful? YesNo
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Features
Mercenaries: Playground Of Destruction Special Features
Turn your inner warrior loose in a "playground of destruction"
Fight for a higher purpose (in the name of the highest bidder!)
Hijack any vehicle -- or just blow them all up
Controls
Controls
ON FOOT: Left Analog Stick = move character X Button = reload Triangle Button = action L1 Button = throw grenade R1 Button = fire primary weapon, select support item Select Button = PDA L3 Button = change stance D-Pad Up or Down = scroll through support items D-Pad Right = display merchant of menace shop Left Analog Stick = steer vehicle X Button = accelerate Triangle Button = exit vehicle with passengers L1 Button = exit vehicle leaving passengers inside R1 Button = hand brake Start Button = pause TANKS Left Analog Stick Up = accelerate Right Analog Stick = rotate turret Circle Button = horn, load allies into vehicle L2 Button = command passengers to exit vehicle R2 Button = switch weapons Start Button = pause HELICOPTER Left Analog Stick Up or Down = move forward or back Right Analog Stick Up or Down = aim up or down Square Button = descend Circle Button = horn, load allies into vehicle L2 Button = command passengers to exit vehicle R2 Button = switch weapons Start Button = pause D-Pad Left = toggle faction flags above soldiers
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