Set against the backdrop of the Gulf War, Conflict: Desert Storm charges players with leading a four-man squad through 15 levels of tactical action. After choosing to take control of either a U.S. or British team of operatives, you embark on a campaign loosely patterned after the events in the Middle East. As is the case with similar titles, each of the operatives in your team, whether he be an assault trooper, sniper, medic, or weapons expert, possesses a unique ability. Viewed from a third-person perspective, players are able to switch between operatives, instantly assuming direct control over any one member at a given time.
Commands, such as "fire at will" or "take cover," can be issued to teammates at any time. Experience points are doled out after the successful completion of a mission, and although a particular member may initially be somewhat inept when tasked with something outside of their realm of expertise, they will slowly gain experience and proficiency in weapon handling, first aid, or whatever other task you force them to perform. Prior to each mission you're given a briefing explaining the objectives to be completed, and usually involve neutralizing an enemy threat, protecting allies or reaching an evacuation point.
Armed with meager supplies, players will need to salvage ammunition and other useful items from the battlefield in order to pose any threat to the enemy soldiers and units that inhabit the landscape. Among the many weapons players will come across are anti-tank rockets, grenades, assault rifles, and C4. When team members are critically injured, they'll have a limited window in which to be resuscitated before they're gone for good. Operatives killed in action will be replaced on subsequent missions by new personnel. On occasion, vehicles encountered within the game can be commandeered, allowing the entire squad to cover significant ground in only a short period of time. Depending on their positioning, players are able to perform different functions in the vehicle, assuming the role of the driver or gunner, for example. Conflict: Desert Storm supports four-player simultaneous multiplay, allowing each human player to assume control of one of the team members.
Don't Know I Bought It Not Sure If It's Good Submitted by cardioman34 (Los Angeles, CA, USA) Was This Review Helpful? YesNo
A While Ago I Would Agree A While Ago I Would Agree That This Is Better For PS2 But No Im Sure It's Way Better For XBOX. Way Better Graphics Almost No Loading Time. This is a Great Game Submitted by Fredrik Heydrich Vikernes (Finland) Was This Review Helpful? YesNo
team coordination is realistic i like the reality of this game, i really like the fact that you can control each and every member of your team, it is awesom, so is socom for ps2 Submitted by a reviewer (Aurora, IL, USA) Was This Review Helpful? YesNo
BAD GAME! It's way better for PS2! Submitted by a reviewer (michigan) Was This Review Helpful? YesNo
Strategy/Action/Innovative Game Play This is an exceptional game that rewards your strategy and keeps the soldiers in your company alive. The graphics and real time game play are bt far the best I've experienced with the X box. These guys need to make the next "Strike" game and leave EA wishing they would have done the same. Submitted by a reviewer (Mpls, MN) Was This Review Helpful? YesNo
Lead a four-man squad through rigorous missions in the Middle East
Scavenge enemy weapons in the midst of battle
The campaign mode can be played by four players cooperatively
Controls
Controls
GAME CONTROLS: Start Button = pause menu SOLDIER MOVEMENT Left Thumbstick Up = move forward Left Thumbstick Left = strafe left Right Thumbstick Left = rotate left B Button = stand, crouch, prone Right Trigger = fire selected weapon Right Thumbstick = move crosshair D-Pad Up = jump to next soldier X Button = all soldiers fire at will, stand down Left Trigger + D-Pad Up = move soldier control panel cursor up Left Trigger + White Button = all soldiers prone or stand Left Trigger + A Button = order highlighted soldier to follow Left Trigger + X Button = order highlighted soldier to fire at will or stand down Left Trigger + B Button, then D-Pad Up or Down = select soldier Left Trigger + B Button, then Left Thumbstick = set a facing for a soldier VIEW AND MAP Left Thumbstick Button = zoom in (first person view) INVENTORY Y Button (hold) + D-Pad Down = move selection down A Button (hold) + D-Pad Up or Down = scroll through inventory
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