EA Sports returns to the gridiron for another season of collegiate competition with this "2005" edition of NCAA Football. In addition to offering the realistic graphics, engaging play, and attention to detail that many have come to expect from a game that's built on the best-selling Madden NFL engine, this year's NCAA Football is designed to accommodate the many emotional and environmental factors that influence the action on the field. The collective enthusiasm of a passionate crowd can be a significant factor in nearly any team sport, but it is especially powerful in college football.
Not only can the intangible inertia of an emotional stadium influence a game's momentum, but more substantial factors, such as crowd noise, or even the unsettling rumble of a thousand foot-stomping fans, can have direct effects on snaps and play-calling. Individual players may react differently as they run on field to the cheers and jeers of 100,000 over-excited fans, too, and smart gamers can turn this to their advantage using NCAA Football 2005's new "Match-Up Stick" feature. Coaches can now spot that nervous freshman tight end, for example, and perhaps gain the upper hand by matching him up against a seasoned senior linebacker.
Of course, "home field advantage" is not an automatic -- visiting squads that can shut down an opponent on its own turf will take the crowd right out of the game, and perhaps even enjoy a few on-field advantages of their own. Either way, these emotional and environmental effects may be most drastic when competing in one of NCAA Football 2005's "Top 25 Toughest Places to Play," which include famous stadiums such as Florida's "Swamp," LSU's "Death Valley," and Michigan's "Big House." Nevertheless, the crowd can be a factor in the smaller stadiums and leagues as well.
As in previous editions, NCAA 2005 features a nearly comprehensive selection of major conference teams, as well as squads from more than 70 smaller 1AA schools. Crowds cheer realistically for their home team, no matter how large or small, but a number of higher profile squads may also see their fans performing signature celebrations in the stands, such as the "Gator Chomp" or "Texas Hook 'Em Horns." Once they have a feel for the new emotional flow of this year's college football game, PS2 and Xbox players can go online to compete against other EA Sports fans.
terrific game i just love every aspect of the game. The only problem is sometimes you got too many off field problems.
Submitted by vincent.limagne (paris, france) Was This Review Helpful? YesNo
AHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!! This is one of the best college games ever man everyone should own a copy! Submitted by Zach (Wallington CT, USA) Was This Review Helpful? YesNo
Nooooooooooooo! When i first got the game, I was like dang this game tight but as I played further in the season, the game kept freezing. There is a glitch in the game, new and used. Dont buy it. NCAA football 2004 is better. Submitted by TA (Texas, USA) Was This Review Helpful? YesNo
NCAA keeps getting better and better Every year the NCAA Football games continue to out do the competetion. Submitted by Blake (Brandon,MS) Was This Review Helpful? YesNo
Thoed this game is very thoed except sometimes the new running sucks and the home field advantage gets annoyin.. dynasty is still the best one out there.. other than that it is tight Submitted by Syphon (SA, TX) Was This Review Helpful? YesNo
Online support let's you challenge other players across the country
Fight the noise of the home field crowd as your controller vibrates and the camera shakes
Improved Dynasty Mode offers a deeper experience as you strive to keep your players happy
Controls
Controls
GENERAL GAMEPLAY: Start Button = pause PLAY CALLING X Button = select set or formation Square, X or Circle Button = select corresponding play L2 Button + Square, X or Circle Button = bluff play call below play calling window OFFENSE Square Button + Square, X, Circle, L1 or L2 Button = call audible Triangle Button = cancel audible selection X Button = snap the ball Triangle Button = call hot route R2 Button = coach's cam with play diagram D-Pad Up or Down = cycle through man in motion options X Button (hold) = hurry to line of scrimmage Right Analog Stick Right = O line vs. D line Right Analog Stick Left = receivers vs. secondary D-Pad or Left Analog Stick = move player, run Square Button = dive Triangle Button = jump, hurdle L1 or R1 Button (pressure sensitive) = juke left or right L2 Button = fake pitch R2 Button = lateral Square, X, Circle, L1 or R1 Button = throw to receiver L2 Button = toggle passing symbols on or off RECEIVING Square Button = dive for pass Circle Button = sprint Triangle Button = repeat previous play Square Button = fake spike BEFORE THE SNAP D-Pad or Left Analog Stick = reposition player Triangle Button = cancel an audible L2 Button = pump up the crowd LINEBACKER AUDIBLE R1 Button + D-Pad Down = pinch COVERAGE AUDIBLE Triangle Button + D-Pad Down = tight Triangle X Button = man shift L1 Button + D-Pad Up = spread L1 Button + D-Pad Left or Right = shift left or right X Button = control player nearest the ball Square Button = dive Triangle Button = catch pass, defend pass R2 Button = strip ball R1 Button = strafe KICKING GAME X Button = control kick meter X Button = switch players Triangle Button = fair catch
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